Activision Blizzard, Inc.
NASDAQ: ATVI
COMPANY DESCRIPTION
Activision
Blizzard, Inc. develops and distributes content and services on video game
consoles, personal computers (PC), and mobile devices. The company operates
through three segments: Activision Publishing, Inc.; Blizzard Entertainment,
Inc.; and King Digital Entertainment. The company develops, publishes, and
sells interactive software products and entertainment content for the console
and PC platforms through retail and digital channels, including subscription,
full-game, and in-game sales, as well as by licensing software to third-party
or related-party companies; and offers downloadable content. It also maintains
a proprietary online gaming service, Battle.net that facilitates the creation
of user generated content, digital distribution, and online social connectivity
in its games. The company serves retailers and distributors, including
mass-market retailers, first party digital storefronts, consumer electronics
stores, discount warehouses, and game specialty stores through third-party
distribution and licensing arrangements in the United States, Australia,
Brazil, Canada, China, France, Germany, Ireland, Italy, Japan, Malta, Mexico,
the Netherlands, Romania, Singapore, South Korea, Spain, Sweden, Taiwan, and
the United Kingdom. Activision Blizzard, Inc. was incorporated in 1979 and is
headquartered in Santa Monica, California.
RECOMMENDATION
We rate Activision Blizzard, Inc a SELL
@ US $ 81.
Below are the basic reasons to
recommend this stock as a SELL:
·
Activision’s biggest problem is that it depends
heavily on a handful of franchises namely Call of Duty, World of Warcraft,
Skylanders and Destiny that make up over 70% of its revenues. Underperformance
of any title is bound to negatively impact revenues. Notably, the company’s
majority of subscription revenues are also derived from players who sign up to
play World of Warcraft.
·
Video games are hit driven. Though Activision
has a powerful line-up of games that can be repeatedly upgraded, there is no
assurance that a game will be a hit. We believe the underperformance of any
title has the potential to drastically alter financial performance. The video
game business is highly cyclical and heavily dependent on time-to-time
upgrade/introduction of new game software and hardware systems.
·
The video game publishing industry is intensely
competitive. The resultant pressure could tell on margins and lead to market
share losses. On the other hand, continued investment in the digital market may
also hurt its profitability in the near term.
·
Activision Blizzard has long been eyeing the
lucrative e-sports market but not be able approach the targets and make
productive acquisitions capture such huge industry, while their
competitors like EA working on such goal
very efficiently. E-sports refer to live video game tournaments. With continued
increases in viewership, corporate sponsorships and growing media coverage,
e-sports is here to stay.
·
The company had over 352 million monthly active
users (MAUs) at quarter end, a decrease of 5.9% sequentially. Blizzard’s
revenues of $489 million declined 13.6% from the year-ago quarter due to
investment in initiatives like Overwatch League. Blizzard had 37 million MAUs,
a decline of 2.6% sequentially.
·
Revenues from mobile and ancillary (31.7% of
total revenues) increased 5.7% year over year to $521 million. However,
revenues from console (34.4% of total revenues) and PC (27.5% of total
revenues) declined 0.5% and 11.2% respectively, year over year to $565 million
and $451 million.
·
ATVI’s optimistic future growth appears to have
been factored into the current share price, with shares trading above its fair
value. For now, may not be the best time to enter into the stock. The price has
surpassed its true value, which means there’s no upside from mispricing.
BALANCE SHEET & CASH FLOW
As of Jun 30, 2018, Activision had
$4.9 billion in cash and cash equivalents, compared with $5.2 billion as of Mar
31, 2018. Activision exited the quarter with long-term debt of $4.394 billion.
Operating cash flow for the quarter
was $9 million while free cash flow was negative $21 million.
LAST EARNINGS
Activision Blizzard reported
second-quarter 2018 non-GAAP earnings of 62 cents per share, which surpassed
the Consensus Estimate of 36 cents. Earnings increased 12.7% from the
prior-year quarter.
Net revenues (including deferrals)
increased 0.6% year over year to $1.6 billion and beat the Consensus Estimate
of $1.4 billion.
NET INCOME HISTORY
|
YEAR
|
NET
INCOME
|
|
2014
|
817M
|
|
2015
|
881M
|
|
2016
|
860M
|
|
2017
|
273M
|
Disclaimer:
Views are strictly personal. This Interim Financial Results & News posts or updates includes forecasts, projections and other predictive statements that represent Vtrade's assumptions and expectations in light of currently available information. These forecasts, etc., are based on industry trends, circumstances involving companies and other factors, and they involve risks, variables and uncertainties. The Group’s actual performance results may differ from those projected in these Interim Financial Results. Consequently, no guarantee is presented or implied as to the accuracy of specific forecasts, projections or predictive statements contained herein.

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