Friday, 30 November 2018

Vtrade Proposes to BUY Activision Blizzard, Inc. (NASDAQ: ATVI)



NASDAQ: ATVI


COMPANY DESCRIPTION

Founded in –1979 | Current Market Cap – 40.15 Billion USD

Activision Blizzard, Inc. develops and distributes content and services on video game consoles, personal computers (PC), and mobile devices. The company operates through three segments: Activision Publishing, Inc.; Blizzard Entertainment, Inc. and King Digital Entertainment. The company develops, publishes, and sells interactive software products and entertainment content for the console and PC platforms through retail and digital channels, including subscription, full-game, and in-game sales, as well as by licensing software to third-party or related-party companies; and offers downloadable content. It also maintains a proprietary online gaming service, Battle.net that facilitates the creation of user generated content, digital distribution, and online social connectivity in its games; and develops and publishes interactive entertainment content and services primarily on mobile platforms, such as Android and iOS, as well as distributes its content and services on the PC platform primarily through Facebook. In addition, the company engages in creating original film and television content; and provides warehousing, logistics, and sales distribution services to third-party publishers of interactive entertainment software, as well as manufacturers of interactive entertainment hardware products. Its products include various genres, including first-person shooter, action/adventure, role-playing, strategy, and others. The company serves retailers and distributors, including mass-market retailers, first party digital storefronts, consumer electronics stores, discount warehouses, and game specialty stores through third-party distribution and licensing arrangements in the United States, Australia, Brazil, Canada, China, France, Germany, Ireland, Italy, Japan, Malta, Mexico, the Netherlands, Romania, Singapore, South Korea, Spain, Sweden, Taiwan, and the United Kingdom. Activision Blizzard, Inc. is headquartered in Santa Monica, California.


RECOMMENDATION

We rate Activision Blizzard, Inc. a Buy at USD 51 for a target of USD 61 in two months.


Below are the basic reasons to recommend this stock as a Buy.

·         Activision popularity is primarily driven by its well-known franchises, which will continue to fuel top-line growth. It currently has eight $1 billion franchises. Call of Duty is one of the biggest growth drivers for the company. The latest edition of Call of Duty: WWII was the top-selling console video game in 2017 globally. Destiny 2 was the second-highest selling console game in North America. Moreover, Overwatch has over 40 million players now following its release.

·         Compared with the physical platform, digital games are more profitable due to minimum packaging cost. This cost effectiveness will help publishers to use the digital format to keep a popular franchise running profitably over a longer period. Plus, Activision has been trying to adopt an all year-round model instead of a launch-based model in which majority earnings and profits are derived in the first week to boost engagement. This bodes well for long-term performance.

·         In 2016, Activision scooped up Ireland-based King Digital Entertainment for $5.9 billion. The acquisition is boosting the company’s presence in the lucrative mobile gaming arena. As per Newzoo, by 2020, more than 50% of the revenues will come from mobile games. King Digital’s Candy Crush Saga and Candy Crush Soda Saga continue to be two of the top 10 grossing games on iOS and Android app stores (U.S.). In 2017, King contributed majorly to the company’s in-game net bookings. Additionally, the release of latest Candy Crush Friends Saga is a key catalyst. The unit, however, is not standing still. It will actively invest in other games internally and through partnerships, lowering risks of launching new titles and cutting development costs.

·         Activision Blizzard has long been eyeing the lucrative e-sports market. E-sports refer to live video game tournaments. With continued increases in viewership, corporate sponsorships and growing media coverage, e-sports is here to stay. Per latest report from Newzoo, e-sports industry will reach $1.4 billion by 2020.  To grab a share of this lucrative opportunity, Activision formed an exclusive e-sports unit spearheaded by former ESPN CEO Steve Bornstein.

·         Activision has already established Call of Duty World League. The company reported Overwatch League to have drawn more than 10 million viewers in the opening week. The company announced a two-year deal with Twitch, under which the social video service provider will stream every match of the world’s first global city-based e-sports league. Moreover, Activision onboarded two new teams from U.S. and China for its 2019 Overwatch League season.

·         Activision Blizzard’s stock has done well in recent years because of the consistent success of its major games. Call of Duty can continue to generate more revenue for the company for several quarters, as early data indicates that players will be interested in the game for a longer time, compared with previous versions.

EARNINGS

Activision Blizzard reported third-quarter 2018 non-GAAP earnings of 42 cents per share. Earnings declined 5% from the prior-year quarter.
Net revenues (including deferrals) declined 6.6% year over year to $1.51 billion. 
The Consensus Estimate for earnings and revenues was pegged at 51 cents and $1.69 billion, respectively.

BALANCE SHEET

As of Sep 30, 2018, Activision had $3.31 billion in cash and cash equivalents compared with $4.86 billion as of Jun 30, 2018. Activision exited the quarter with long-term debt of $2.67 billion. Operating cash flow for the quarter was $253 million.


Disclaimer:

Views are strictly personal. This Interim Financial Results & News posts or updates includes forecasts, projections and other predictive statements that represent Vtrade's assumptions and expectations in light of currently available information. These forecasts, etc., are based on industry trends, circumstances involving companies and other factors, and they involve risks, variables and uncertainties. The Group’s actual performance results may differ from those projected in these Interim Financial Results. Consequently, no guarantee is presented or implied as to the accuracy of specific forecasts, projections or predictive statements contained herein.

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